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unity

Unity's official plugin for Claude Code, with curated skills for game development, monetization, and performance optimization.

plugin★ 565updated 23 Oct 2026by Unity Technologies
paste into Claude Code
/plugin install unity@claude-plugins-official

How to start

  1. Paste the command into Claude Code and press Enter.
  2. Restart Claude Code so the plugin loads.
  3. Just ask Claude. Its skills step in when your request fits.

What it adds

31 skills

Skills Claude loads these when the task fits

  • 2d-pixel-perfectSets up, diagnoses, and fixes pixel perfect 2D rendering in Unity projects. Use when working on any retro-style or pixel art 2D game.
  • audio-setup-mixersScans the scene and audio assets to appropriately route Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the…
  • build-live-gameBuild and operate a live game using Unity Services. Use when the user needs to implement, connect, or debug backend-driven features — battle passes, achievemen…
  • generate-editor-search-queryGenerates Unity Search / Quick Search queries and opens the Unity Search window for read-only Unity Editor asset or scene-object lookup requests. Always use wh…
  • implement-in-app-purchasesImplement, configure, and debug Unity In-App Purchases (IAP) — store connection, product catalog, consumable/non-consumable/subscription purchases, two-step pe…
  • initialize-ai-navigationSets up and configures the Unity AI Navigation system — NavMesh surfaces, NavMesh agents, obstacles, links, modifiers, areas and costs. Use when creating walka…
  • levelplay-unity-integrationIntegrates the LevelPlay Mediation SDK via the Ads Mediation UPM package. Use when a developer asks about adding ads to a Unity game, implementing rewarded, in…
  • localizationSets up and configures Unity Localization, including locales, String/Asset Tables, CJK font support, and Addressables workflows. Use when the user wants to add…
  • manage-sprite-atlasManage SpriteAtlas using prebuild pipeline with IPreprocessBuildWithReport (DEFAULT approach). Use it to configure master atlases, variant atlases, texture set…
  • migrate-birp-to-urpPlans, executes, and troubleshoots Unity projects moving from the Built-in Render Pipeline (BiRP/BIRP/Built-in RP) to the Universal Render Pipeline (URP). Use…
  • new-unity-projectUse when starting a brand-new Unity game or project from scratch — "make/start/create a new game", "bootstrap a Unity project", "I want to build a [genre] game…
  • optimize-audioOptimizes Unity 6 audio memory, CPU cost, and playback quality through correct import settings and mixer configuration. Use when the user wants to reduce audio…
  • …and 19 more in the source.

Read from the plugin's own files in Unity-Technologies/unity-agent-plugin, 26 Oct 2026.

What it needs

No keys or settings: its files ask for none.