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Godot MCP Runtime

Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.

MCP · local★ 95updated 8 Oct 2026by io.github.Erodenn
run in your terminal
claude mcp add godot-mcp-runtime -- npx -y godot-mcp-runtime

How to start

  1. Run the command in your terminal, in the project where you want it.
  2. Sign in if asked the first time Claude connects.
  3. Check it: run /mcp in Claude Code and look for it in the list.

What it needs

  • GODOT_PATHOptional. Path to the Godot 4.x executable. Auto-detected if Godot is on PATH.
  • DEBUGOptional. Enable verbose logging when set to 'true'.
  • GODOT_MCP_DISABLE_ELICITATIONOptional. Set to 'true' to disable run_project/run_script confirmation prompts (fail-open) for clients that cannot display elicitation, e.g. Claude Desktop. Tier 1 security hard-blocks still apply.
  • GODOT_MCP_STRICTOptional. Set to 'true' to hard-reject anything that would otherwise prompt, for unattended operation. Takes precedence over GODOT_MCP_DISABLE_ELICITATION.
  • GODOT_MCP_DISABLE_SECURITYOptional. Set to 'true' to disable the run_script/run_project static gate entirely, Tier 1 hard blocks included. Overrides GODOT_MCP_STRICT. Operator opt-out, not a convenience.

Environment variables as listed in the server's MCP Registry entry.